Tron arcade manual pdf


















Dangerous Curves Maintenance Manual. Dungeons and Dragons Tower of Doom. Emergency Call Ambulance Rom Kit. Emergency Call Ambulance Wiring Diagrams. Gauntlet Dark Legacy Conversion Kit. Heavy Barrel 2 Player Conversion Kit. Jaleco - F-1 Super Battle Manual. Marvel Super Heros vs Street Fighter. Meadows 3-D Bowling Schematics partial. We would like to recognize and emphasize that the design of this attraction is purely conceptual and was done so to grasp at a general understanding of what goes into the design of such structures.

Our period of Story Development was kept necessarily brief as to maintain the true focus of the project. In our approach, we set up a sequence of two pitch meetings where we iteratively evolved the story to its best form.

When a story element met the favor of the group, it was advanced to the next level. Conversely, any story elements that were deemed too unrealistic or costly were cut from the project. To enhance this storytelling process, sketches and storyboarding were helpful in attaching visuals from which design developments could be made.

This development gave us the bases for design, such as ride duration and Track Layout. This sense of realism simulated many of the architectural and aesthetic requirements and served as a guide for the remainder of the design process.

However, site information within Disneyland itself was not available for use on this project due to confidentiality restrictions. All the data retrieved from this research is referenced in the Geotechnical Information section of the report Appendix. The most useful piece of information to be taken away from this research, as it was essential for the Foundation Design, was the type of soil found on the site: Poorly Graded Sand.

Information concerning this type of soil was researched through the Geotechnical Info Website. A further description of these factors is referenced on the Soil Parameter portion of the report Appendix. In terms of size, the site makes up for a large portion of the park as can be seen in the picture below: Map of Disneyland Park - Red represents the area occupied by Autopia - Google Maps The reason that a real-world site was selected was so that it would present us with realistic parameters and eliminate any unnecessary ambiguity in design.

However, this also brought about some new issues to work around. One of the challenges that arose from selecting this site was the characteristic of existing conditions.

Sharing the same space as the Autopia attraction are two structures that cause limitations for building and track placement. These structures are the Peoplemover track and the Monorail track.

The Peoplemover track has been defunct for over 20 years and contributes no real purpose to the park. Therefore, we proposed to simulate its demolition to allow for more space for design. Therefore, the Monorail track became an element to be worked around. The first step taken into consideration was the placement of all three buildings within the parameters of the Monorail.

These buildings would also need to be built into subterranean space to account for easy-to- accommodate architectural aesthetics particularly keeping in mind the point of view of passengers on the nearby Monorail. Placement of Queue and Show Buildings within chosen site to include established dimensions. Information concerning the placement of these columns was not made available for this project and so alternative measures were taken.

In order to mark the theoretical placement of the Monorail track, certain areas of the Autopia track were considered. It was deemed that in places where the Autopia track intersected with the Monorail track, placement of new track would be acceptable. Diagram corresponding to areas of Monorail and Autopia track intersections.

The hexagon shapes mark areas where these intersections occur. Modeled with info from Google Maps. This concept would allow for a large Ride Vehicle with a very high passenger capacity. Light Car - This Ride Vehicle accounted for a more immersive experience through depicted locations within the attraction. Suspended Rail - The Suspended Rail concept was designed to give a unique experience to Disneyland guests. In this concept, passengers would be suspended from a rail with rotational capabilities to allow easy-to-view access to show scenes.

To enforce an unbiased decision-making process, a decision matrix was created to weigh the three Ride Vehicle designs. The first step of the decision matrix was to come up with critical criteria for the Ride Vehicle. Each factor was rated with a level of importance based on a scale from one least important to ten most important.

The ratings for each criteria were averaged to give each criteria a scale factor see Table 1. Each Ride Vehicle was evaluated using a second decision matrix and rated on a scale of one easiest to achieve to ten hardest to achieve. The rating was then scaled by the scale factor and the scaled totals were summed for each of the concepts to give a final score see Table 2. This method proved to be too biased but was rectified by reevaluating each Ride Vehicle on a one to three scale one was easily achievable, two was moderately achievable, and three was difficult to achieve.

The process was repeated to produce more concrete results see Table 3. Based on the results of the decision matrices, the Light Car concept was chosen for design development. The vehicle shell functions as a barrier to keep passengers within the Ride Vehicle during the course of the ride.

Wheel Carriage - element of the Ride Vehicle that is composed of three different types of wheels and the components that hold them together and connect them to the Vehicle Shell. LIM - acronym for linear induction motor; a magnetic system that provides propulsion to and causes acceleration of the ride vehicle. Safety Envelope - theoretical space surrounding the Ride Vehicle that shall not coincide with any structural members or any other obstructions.

A safety envelope is crucial to prevent passengers from making contact with said obstructions. A factor of safety of five was used during the initial design because of the high chance of death or severe injury in the event of failure. In a second phase of design, the factor of safety could be reduced to lower the overall weight and construction costs of the Ride Vehicle. The nose was purely aesthetic and thus was designed to be hollow.

The body was lengthened to provide enough space for two rows of three people in order to maximize passenger capacity. The seats themselves were composed of black leather and filled with high-strength foam to provide comfort for the passengers while maintaining durability. A racecar style seat belt was used to keep passengers firmly locked into their seats while maintaining comfort.

The seats were mounted to a metal frame that attached directly to the Wheel Carriage to ensure that if the plastic frame of the Ride Vehicle failed, the seats would remain attached to the Wheel Carriage. Wheel Carriage Design The Wheel Carriage See Nomenclature followed a traditional design: it consisted of two pairs of Running Wheels to carry the downward forces , two pairs of Side Friction Wheels to carry the lateral forces , and two pairs of Up-Stop wheels to carry the upward forces.

Once the Wheel Carriage and Vehicle Shell were completed, they were combined in an assembly so that total weight of the Ride Vehicle could be calculated. The thickness and dimensions of the Wheel Carriage were sized based on the simulated weight, and it was assumed that the top 95th percentile of the population would be able to board the Ride Vehicle see Figure 10 - Appendix.

Critical points, such as the connection points in the wheels and Guide Bar, were checked for shear and bending failure. The locations where the Wheel Carriage was attached to the Vehicle Shell were spaced such that the weight of the passengers was evenly distributed amongst the two wheel carriages. To minimize column placement, certain design requirements were enforced for the Show Building see Show Building Design. Turn Radius To ensure that the ride would be safe for small children ages depending on their weight , the turn radii of the Track Layout were kept as large as Show Building geometries would allow.

When it was necessary for the turn radius to be small, the speed of the Ride Vehicle was limited to minimize the gravitational forces experienced by the passengers. Due to the placement of the Monorail supports and track, the designed Track Layout had to remain low to the ground see Site Analysis - Existing Conditions.

The height and space limitations imposed by the Monorail made it problematic to use solely gravity because there was no substantial source of potential energy. This Safety Envelope was critical in column placement and was the determining factor for bay spacing in the Show Building.

NoLimits 2 is a cost-effective alternative that outputted all necessary information for dynamic analysis. From here, the maximum gravitational force of the ride was determined to be 2. However, the NoLimits 2 could not model banked turns, which would have significantly reduced the gravitational forces. The maximum speed was found to be approximately 28 mph. Whereas the term line indicates the passengers themselves, the queue is in actuality what envelops the line.

A typical queue serves multiple purposes. First and foremost, it is meant to establish a sense of crowd control. A well-designed queue guides guests in an orderly manner whilst covering maximum space in order to maximize the number of people that can be loaded onto the attraction as quickly as possible. In this respect, a queue should also be diverse and have many changing directions to remain interesting, rather than remain in one continuous orientation as this makes the line seem longer than it is.

A factor that is important to WDI but not especially relevant to this project is that the queue also portrays some aspect of the story. For this project, we chose a building shape and aesthetic that most accurately represents one of the main buildings seen in both versions of the source material; this way, the building appears relevant to guests but also gives us some design parameters to consider. For instance, the building as it appears in both films has a brick finish on the exterior; so, when developing gravity loads for the exterior members, we took into account a brick veneer as additional weight to the structure.

In addition, linoleum floors, as they appear in both films, were considered for floor weights. With the dimension constraints defined in the site design See Existing Conditions , we knew that there was a limited amount of space to work with. By establishing a basement level portion of the queue, we could space the line out further and help regulate the amount of passengers boarding the ride at one period of time. For further information on the layout of the Queue Building, see Revit Modeling.

General Assumptions 1. Live loading conditions were based on the ASCE The roof materials vapor barrier, insulation, and fireproofing selected for the roof design were based on standard roof materials see Fig. All decking was chosen to be Verco brand due to our easy accessibility to said catalog. A brick veneer was included to simulate the texture as reflected in the architectural concept. Linoleum was chosen as a floor finishing material to simulate texture as defined in architectural concept.

All columns were designed to be pinned-pinned connections for simplicity of design. Walls at the basement level are considered to be concrete retaining walls and were not designed due to not being within scope of project.

Foundations and connections were not designed due to not being within scope of project. The lateral force resisting system chosen for the ground floor of the structure is a braced frame configuration due it being a cost effective solutions and coincided with architectural considerations.

Typical deck span was also observed. Weights of the channels, drywall, and brick veneer were totaled. Design Process — Gravity Systems Materiality was the first aspect of design established.

Steel was chosen for its ease of use in creating open environments and creating thematic parallels to the source material. The design for the gravity-resisting systems was split into several categories. First, a system was designed for the roof level and the floor level over the basement space. Then, in each system, structural elements were divided into interior and exterior members. Of these members there were three types: beams, girders, and columns.

Columns varied in height between floors and extended to the basement level. Foundations and connections were not designed See Assumption To begin the process, all loads dead and live over the tributary area were applied as a distributed load to the first structural member roof beam.

The applied loads were analyzed for bending and shear demands according to the specified equations see Gravity System Design - Queue Building - Appendix. Deflection demand was also calculated for maximum controlling live load conditions.

Lastly, a controlling live load deflection was calculated using the equation specified for a simple span beam see Gravity System Design - Queue Building - Appendix.

All capacities were compared with demands to confirm that the selected member would work for design. An additional check was performed to establish whether or not a camber of the member was required.

The maximum shear force was taken from the beam analysis and added to the self-weight of the beam to be used as the demand load for roof girders. These girders were designed using the same process used for beam design, with differences occurring in the loads inputted and the length of the members.

All floor members were designed with the same methodology used for roof members with the exceptions of weights applied See Gravity Loading Components - Floor. Columns spanning from the roof to the ground floor were then sized. An effective length factor K of 1. Seismic lateral loads were considered the governing case over potential wind conditions based on the seismic conditions of the area.

From this database, we retrieved seismic design response spectra accelerations see Fig. Next, period and the seismic response coefficient were calculated from the aforementioned factors retrieved from ASCE Seismic weight was taken as the weights of the roof and wall cladding multiplied over the respective area of coverage.

Lastly, base shear V was calculated as the multiplication of our seismic weights with the selected governing seismic response coefficient. Even though only two braced frames were required in each direction, a total of four braced frames was used in each direction to increase redundancy, and were used to divide up the base shear into corresponding lateral loads.

The frames were modeled in RISA with applied distributed loads and point loads taken from the gravity calculation load take-offs. Using the yield stress Fy associated with HSS members, a limiting width-thickness ratio was determined and compared with the actual width to thickness ratio of the selected HSS section.

Allowable deflection was likewise checked, but with consideration of the height of the frame. Since we decided early in our story process that the only way to simulate the world of TRON for our guests was to build indoors, we found it necessary to design several Show Buildings to cover our Track Layout.

However, the elements of design involved with building these structures were not considered the focus of the project and so it was decided that a relatively simple design was adequate for acquiring the information needed for the development of other aspects of the project. Due to the constraints established from Existing Conditions, we found that in order to cover the total amount of track that we expected, in addition to avoiding the Monorail track, two separate buildings would be required to be installed.

This also limited the building height, and therefore it became necessary to have the Show Buildings utilize subterranean space. In addition, the roof design of these structures used many of the same systems and elements of the Queue Building that was already designed. Our solution to this problem was to create a steel truss system that would serve as girders for our roof beams to frame into.

For ease of design, they were modeled in RISA in order to retrieve axial and moment demands. All beam sizes that were used in the Queue Building roof design were applied to the Show Building roof design.

All column sizes that were used in the Queue Building design were also applied to the Show Building design. Foundations, connections, and lateral systems were not designed due to not being within scope of project. Topics: pcb, circuit, integrated, Arcade game manual, video game, test, star, display, coin, instructions, Instruction manual for the Crazy Climber upright cabinet by Taito.

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