Turn the page to do another set of codes. Click the eraser to reset the puzzle. First page: Tonight. Second page: Swamp. Third page: Call conclave. The meeting will be at the bayou. See that the 3 girls are still here as well as the Rada drummer. Abandoned car : Look at and examine the car. Gabriel goes to the back of the car and see a dead crow.
A warning? Take the tire iron beside the crow. Enter the station and try to go to Mosely's office. Gabriel was stopped by Frick. Note the design on the trash can in the corner. Talk to Frick. There is no Detective Mosely here.
Enter Mosely's office: Exit the station. Go to the alley left of Mosely's office. Examine Mosely's office window. Try to open it and see that it is stuck. Use the tire iron taken by the car on the window. Look around the office. Use Mosely's key on the locked drawer of his desk. Take the tracker and 2 signal devices. See the police staff watching Gabriel with blank eyes through the window.
Outside, the girls now with blank eyes watch Gabriel run and drive away. Talk to Dr. Look at the shrine left of door. Examine the coffin - sekey madoule. Use one of the tracker on the coffin. Now to get them to take the coffin to the ritual. Study the markings on Marie Laveau's tomb. See a new series of markings. Translate new markings : Use the sketchbook to copy the new markings. See the closeup of the markings. Use the translated Voodoo code done by Magentia on the markings. Combine the new voodoo code with the one done by Magentia.
Automatically it is translated. Read the new message: DJ Keep E? ES on GK B? Change message: The watchman leaves. In far view, use the translated markings on the wall markings to get GK erase the old writing. See a close up of the wall with the translated markings. Write a new message by selecting the symbols to form new words. Select a letter code and it will show on the wall. Turn the page to see the other translation to use for the new message. DJ bring sekey madoule. Get Grace to draw the snake symbol on Gabriel: Use the snake tattoo on Grace.
Use dialogue: Costume party; Well, if you're jealous Grace paints the tattoo on Gabriel's chest. Bayou St. Find the conclave : Go to the Greater New Orleans map. Use the tracker device on Gabriel. Keep the blip on the tracker device at top line. Enter bayou - up. The drums should get louder. Go up, right, up, down, right, up, right. Dress up: Use the mask on Gabriel. Gain entrance : Meet Dr. Brother Eagle tests Brother Crocodile. Celebration : Watch as a chicken is sacrificed.
Blood is blown on Gabriel's face. A woman in leopard mask does the snake dance. Unmasked Gabriel takes off the leopard mask to reveal Malia. Malia is taken over by Tetelo. Tetelo recognizes Gunther's blood in Gabriel. Where is your talisman, witch hunter? Gabriel loses consciousness. Day 7. Grace wakes up Gabriel. She followed him last night and took him home. Gabriel does not believe that Malia will hurt him.
But Tetelo Call Wolfgang : Grace urges Gabriel to contact Wolfgang. Use the phone. It means Shadow Hunter. Tetelo is the primary Loa of the tribe. She possesses the female descendants. Her power is greater because of the added Ritter talisman. The talisman entrusted to the Ritters is used only for good not evil and as defense not offense.
Gain the talisman back to be on equal footing with Tetelo. Look for talisman : Find Tetelo's remains; the talisman might be buried with her. Her remains might be in New Orleans or in her original homeland. The professor found out that the tribe's African homeland is Agris in Benin.
Newspaper : Exit to store. Read the newspaper about ghosts in the Bayou St. Read the horoscope. Be what you are. Take the right path to get to Gedde tomb. Open Gedde tomb: Examine the red light left of door. The plate is up and shows the red button. Use the red button. Hear the sound of breaking glass. Gabriel enters and the door closes. It is dark in here. Use the flashlight on darkness. Check the broken glass on the floor. Someone broke the light here. Check the 9 drawers on the back wall.
All are female Geddes. It is locked. Ossuary : Look at the ossuary on left wall. Use the ossuary to get a closer look. These are mostly the men in the family. Note the drawing at bottom right. It is the sign of the cross. Press the green gems like the sign of the cross: top, bottom, left, right and then center. The middle drawer opens. Mosely : Open the middle drawer and see Mosely in it. Gabriel drops his flashlight and then gets hit on the head. He remained unconscious for a while.
Look in the middle drawer and see that Mosely is gone. Take Mosely's wallet. Examine the wallet in inventory to get the American Repressed credit card. Use the button at right of screen to open the tomb gate. Grace tells that Wolfgang called.
He found what he was looking for and left Schloss Ritter to Gabriel. Phone : Go to the bedroom and use the phone. Call Wolfgang. The woman who answered says he cannot get Wolfgang. Ask about Rittersberg, Germany. Charge it. Mosely's card is abused.
Chat with her and tell her about Germany. Schloss Ritter, Germany:. Go to Greater New Orleans map and select the airport. Gabriel flies to Germany and drives to Schloss Ritter. Gerde : Gerde greets Gabriel. Wolfgang is not here. Gabriel can stay in Wolfgang's room upstairs. Learn about the talk in the village, about the curse of the Ritter family. The decline started at 17th century. Look around the room. Chapel : Enter the chapel left of the tapestries. Look at and talk to the stained glass depicting St.
Examine the panels on the walls - 3 on each side. Gerde : Go and ask Gerde about the panels. Initiation ceremony:.
Panels : Go back inside the chapel and click on each of the panels. First panel shows hands and water. Second panel shows hair and knife. Third panel shows chalice on the table with ocean waves in the background. The fourth panel shows a knife and a few drops of blood.
The fifth panel shows someone kneeling. The sixth panel shows a scroll. Foyer : Take the shaker of salt on Gerde's desk. Take the dagger on the wall by the lion. See a dragon head on the wall above the stairs landing. Bedroom : Climb the stairs and be in the bedroom. Take the scroll from the case right of door. Examine it in inventory. It sounds like a prayer to St.
Check the dresser. Take scissors. Poem above the door: Read the poem above the locked door decorated by an ornate lintel at left. Go down to Gerde and ask her about the portal poem. Only the purest here may pass,. He whose heart is pure as glass,. He whose soul is pure as fire,. Through this portal passes higher. Use the scroll on Gerde to learn that it is the scroll of St. George patron saint of England and the Ritter family. Perform the Initiation ceremony:.
First panel shows hands and water: Go back upstairs and open the window. See a puddle outside. Use the puddle to wash hands. Second panel shows hair and knife: Use the scissors on Gabriel. Gabriel cuts his hair in front of the mirror. Third panel shows chalice on the table with ocean waves in the background: Take chamber pot from the dresser.
Go down to the chapel. Place the chamber pot on the altar. Use the salt shaker on the chamber pot. The fourth panel shows a knife and a few drops of blood: Use the knife on Gabriel. The fifth panel shows someone kneeling: Use the altar to get Gabriel to kneel down. The sixth panel shows a scroll: Use the scroll on Gabriel. Gabriel says the prayer.
Gabriel feels let down and regrets cutting his hair. Gabriel dreams of a dragon questioning him about his initiation. Gabriel must burn away the past. The 2 redeeming qualities that Gabriel have are that he has Ritter blood and 3 women loved him purely. He is to be tested and has to let go the greater part of himself. He asked for purification and the dragon burns him. Gabriel produces a sword and stabs the dragon that changes to his other self. Day 8. Take the key from Gabriel's dream on the storage ottoman at the foot of the bed.
Find where Wolfgang went. Secret library:. Now that Gabriel is purified by the dragon, use the key on the door under the portal poem. Shield : Use the jumbled shield on right wall. Arrange the tiles to form the coat of arms with an image of a lion and a snake - like the talisman. Click on a tile to select it and then click on the tile you want to replace it with.
The hidden room is revealed. Read the book. Learn about the powerful tribes Fons, Dahomeys, and the terrible Agris. Primal Ones by John Roots has insight to these cultures. Follow the trail of books and Wolfgang's research:. Read the Primal Ones by John Roots. Learn about the violent behavior of the tribes in these regions. Learn about the sun worshippers during ancient times. Read Sun Worshippers by A.
Curate The sun god was violent so his worshippers are also. The great snake mound is located 50 miles from capital of Benin at the Red Basin. It is a double snake ring. Gabriel looks at the picture and recognizes the wheel within wheel. There is supposed to be temple inside. Gerde : Talk to Gerde about the snake mound book.
The Ritter estate cannot pay for the trip. Charge the trip to Africa. Day 9. Snake Mound in Benin:. Arrive at the snake mound in an airport taxi. The driver will wait for Gabriel. Study the double snake mound. Enter the snake mound. Outer wheel - ring:. Note that the up passageway goes clockwise. Pick up the tiles:. The aim here is to pick up all 10 loose tiles with etched snakes on them. There are 2 tiles attached to the wall slots already: 7 snakes and 12 snakes tiles.
There are 12 rooms. The room with 7 snakes tile attached on wall also has a mural. In one room, pick up the snake rod also. Place the tiles on wall:. After picking up the 10 loose tiles, attach them in sequential order. You should be at the starting point where the entryway is located. Here place the 6 snakes tile. The next room has the attached 7 snakes tiles room. Continue to place the tiles from 8 to 12, 1 to 5.
Activate the rooms:. Go to room with 3 snakes tile on the wall. Insert the snake rod on the slot at the center of the 3 snakes tile. Sounds are heard. Evade the mummies:. The mummies come alive. Evade them and continue to go clockwise exit at top of room. In the room with 3 mummies 6 snakes room. Use the vine hanging at center of room and Gabriel will do a Tarzan and kick the mummy blocking the room to the 7 snakes room.
The mural at 7 snakes room is now open. There are 3 mummies here. Uncle Wolfgang drops down from the ceiling and tells Gabriel to close the open mural. It is what activates the mummies.
Use the snake rod on the hole at the inner wall of the open portal. Enter through the open portal. Inner wheel - ring:. Uncle Wolfgang runs in with Gabriel but he is hurt.
He praises Gabriel about the 3 snakes tile activation. He missed that. Wolfgang still needs 3 quests for his testings. Talk to Uncle Wolfgang. Sacrificial table : See a trough at right. Home Pipe Water Puzzle.
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BitLife Life Simulator. Save The Girl. Catwalk Beauty. The scene changes if you choose a different difficulty level. By completing these challenges, you will earn EXP, coins. EXP is required to raise the level — increase the level to unlock new areas in the castle. Also, to unlock other game modes, you must meet the level requirement.
In the footer menu, head to the activity tab. This is where you can access other game modes; Endless Game modes give you score points — the more score points you earn in this Dream Detective game mode, the faster you climb up in the leaderboard. The top players on the leaderboard get free abundant coins. Also, it has an event mode where you get challenges — complete them for more valuable rewards. Other than the event, endless modes, you can play adventure, survival, and blitz mode. These game modes unlock when you reach level 15, 22, and Castle in the Dream Detective game needs to be reconstructed.
All the objects there need repairing. Tap on the object, spend the coins and repair it. You can check the complete list of objects that need repairing in the top-left corner of the castle screen. You need a certain amount of XP to level up. XP can be obtained by completing the challenges or playing other game modes available in the activity tab. In the upper-left corner of the game interface, you can keep an eye on the level progress; the level bar states the amount of XP that you need to reach the next level.
Objective 2: Listen to the student. Identify the matching section on the frequency line to complete the minigame. Objective 3: Identify the smell. Drag the button over to the Wood Planks to identify the Wood Smell. Once you reach the first star, inspect the plaque on the wall.
Click the button inside the circle to examine the plate further. Use the magnifying lens to identify three key features. Objective 2: Think about the three locks. Click on the white words that appear around Jackie to help her process her thoughts. Tap the phone on the desk, then Drag the button in a clockwise circle to decode the message. Choose the second option Why did they kidnap her? Open the snake lock with a mirror.
Click the button in the center of the circle to open the lock. Objective 1: Open the daisy lock with blood. Drag the Button to the right to tamper with the lock. Objective 2: Smell the old book.
Identify the smell of the book by moving the button to the Pinecone image — revealing a Tree Smell. Objective 3: Focus on your thoughts. Take a moment to think, clicking on any white words that appear. Now you get to play as Tracy! Check the cash register once you reach 1 star. Drag the button to the right to investigate its contents.
Objective 1: Look in the package set on the floor. Click the button in the middle of the circle to study its contents. Objective 2: Analyze the cell phone by moving to the end of the bar. Identify three key features. At the end of the level, Jackie will need to make a new connection. Slide the bar to identify the matching section of sound. The minigame solution is pictured below.
Objective 2: Analyze the manager. Locate three points of interest regarding his appearance. Their locations are marked in the screenshot below. Objective 3: Analyze the pool cue. Move the matching swatches into the slots on the left. The puzzle solution is shown below:. After earning 1 star, listen through the door. Slide the reader along the bar of sound to identify what Jarrod is saying. Click the button in the center of the circle to hide out of view. Selecting any option will lead to Question 3.
At the end of the level, Jackie and Michael will talk. Together, they will discover a New Clue: Capture of Aysha. Objective 1: Check the results about the statues. Match the swatches with those shown on the right by moving them into the empty slots. The puzzle solution is pictured here:. Objective 2: Listen to the archaeologist.
Observe the stone in the center of the room. Locate three key features on the slab. At the end of the level, Jackie and Michael will return to the hospital. Objective 2: Observe the archaeologist. Locate three key features on their person. The solution is shown here:. Objective 3: Smell the soil.
Drag the button over to the Strawberries to uncover a Fruity Smell. Take pictures of the scene. Click the button in the center of the circle to gather snapshots of the excavation site.
Select the first option Someone like Aysha?
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