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Wasteland Item Preview. EMBED for wordpress. Want more? Advanced embedding details, examples, and help! Publication date I know I'll be giving it a second chance when it gets released later this week. Unfortunately they also said that they are holding back the Linux release until they figure out how to do it, so I'm going to wait. It is not often that anyone guesses what to do correctly in this era of CRPGs. Oh, and more importantly, the new InXile release of Wasteland on Steam includes the paragraphs "baked in" to the game rather than separate as classically, and a soundtrack!
The biggest disappointment is that the new portraits are not animated like the old ones, so it's a tough choice. The soundtrack was also added later, as the new release originally had only one track from WL2 that looped continuously. Also, I don't think they really altered the actual game files. Instead, they made a special version of DOSBox that is able to see what the original game is doing as it runs and layer the enhancements over the top of it.
Nationality doesn't matter, but create characters of both genders. You'll be able to increase your attributes by 2 points each time you level up so don't be obsessed with rolling for a high score in any single attribute. Instead look for decent set of scores across all of your attributes as a solid foundation to build on. Try to have at least 15 IQ so you can start with good skills. Charisma isn't too important, but it's nice to have one character with a high value.
Strength isn't important if you never plan to melee, though I wouldn't recommend that. You can increase most of your skills just by using them, so you rarely want to spend skill points to get more than just the first level. This will also allow you to get a wide variety of skills.
Everyone should have one level in Swim to cross water. It's also nice if everyone has one level in Medic because you never know who will be the last standing when combat ends. If you have spare skill points, may also want to purchase level two in Medic for at least one character to better handle extreme injuries in the early game.
The other most important skills are Perception and Silent Move which your character in the front spot should have and Climb, Picklock, and Bomb Disarm. Without a guide it's easy to completely miss where they are useful. But you should probably have enough skill points to get one level in each among your four characters and not miss out on anything.
Confidence and Bureaucracy, if you get them, should go to a character with high Charisma. Increasing your skills through use gives you experience, which means it can be worthwhile to give all your characters skills like Perception, Climb, Swim, and Acrobat which will get used while simply moving around in some areas.
But be careful, as this can be exploited and imbalance the game. As for combat skills, melee is especially effective early in the game and it gives you double experience for killing enemies, so unless you want to completely stick to guns you should invest two levels in Brawling in order to start with two melee attacks per round.
Clip pistols and rifles let you attack from range but they aren't nearly as strong as melee, so they are optional. SMG is a little more useful, and Assault Rifle will be essential.
Demolitions grenades, tnt, and plastic explosive and AT Weapon mangler, sabot rocket, law rocket, and rpgs are also optional, but you should probably give it to at least one or two of your characters so that you can use those items when you find them.
If you take the time to build Pugilism to a high level along with Brawling you could have a strong unarmed melee fighter, but I've never bothered to do it. Knife Fighting and especially Knife Throwing don't remain very useful as better weapons become available. Combat Shooting appears to not do anything.
You can save extra skill points to use later when better skills are available you'll want to raise your IQ to at least 24 to access everything. Or you can consider purchasing level 2 for skills like Perception, Pick Lock, and Bomb Disarm because they'll be used so frequently. If you don't have enough skill points for some reason, you can delay getting Forgery, Cryptology, SMG and Assault Rifle until later in the game.
Asimpkins, thanks for the build suggestions. This one's been on my to-play list for a while, and it's always sounded complicated to start.
I'm saving this for future reference. No problem, here are some character development tips for the rest of the game. As I mentioned, you'll get two points to spend on your attributes every level. You'll get an extra skill point along with every point into IQ, and ideally you'll raise everyone to at least 23 to qualify for Energy Weapons and one character to 24 for Cyborg Tech. Of course, if you still find yourself short on skill points you can raise IQ a little more to get the points you need.
Hopefully you'll start with one character with decent Charisma and won't have to spend many more points here at all. After that you'll want to focus on Dexterity ranged accuracy , Luck helps everything , and Agility defense. MAXCON HP automatically raises by two every level, but it's also useful to put your two points there as well to get a four point boost.
But I also know that your attribute distribution doesn't matter too much, and you'll be able to complete the game however you handle it.
Except for characters fully dedicated to melee, everyone will eventually want to get one level in Energy Weapons. One level in Doctor is more valuable than multiple levels in Medic, so that's also valuable to get for most or all of your characters even though it's a bit redundant.
All of the advanced skills cost 3 skill points for the first level, so that's 6 points so far, and you'll probably want 3 points for one more. Of the other advanced skills, getting one level of Electronics for one character is probably the most essential.
Toaster Repair, Clone Tech, Cyborg Tech, and Helicopter Pilot are not required to finish the game, but are required to access parts of it, so you might as well plan to get one level in each distributed amont your party. If you are short on skill points, you can have a high-IQ NPC pick up one of these less essential skills or find one that already has some of them like Metal Maniac in Darwin. That applies for some of the starting skills as well. Every two levels of Brawling will give you another melee attack.
You should buy the first two and then try get more through combat. Brawling and your other combat skills are more likely to raise when fighting a very hard to hit opponent. When you find this kind of opponent assuming they won't easily kill you you can equip something like your canteen or unloaded guns to attack repeatedly without killing them in order to get more chances to raise your combat skills.
Melee attacks will always be very effective at dealing out damage, the downside is when ranged opponents appear far away and you have to run across the map, while taking fire, until you can attack them. It's still a viable strategy though if that's how you want to play, but it is a little more work.
Of course, your characters can carry both types of weapons and switch back and forth as needed. I welcome all comments about the material in this blog, and I generally do not censor them. However, please follow these rules: 1. Do not link to any commercial entities, including Kickstarter campaigns, unless they're directly relevant to the material in the associated blog posting.
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It makes it impossible to tell who's who in a thread. I appreciate if you use ROT13 for explicit spoilers for the current game and upcoming games.
Please at least mention "ROT13" in the comment so we don't get a lot of replies saying "what is that gibberish? Comments on my blog are not a place for slurs against any race, sex, sexual orientation, nationality, religion, or mental or physical disability.
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I'm sorry for any difficulty commenting. I turn moderation on and off and "word verification" on and off frequently depending on the volume of spam I'm receiving. I only use either when spam gets out of control, so I appreciate your patience with both moderation tools. Sunday, October 2, Game Wasteland I had little idea what to expect when starting Wasteland, other than dozens of you love the game and have all but threatened me with bodily harm should I not love it myself.
As I indicated a few months ago, I'm not a fan of post-apocalyptic fiction , but I can try to suppress that for good gameplay. The latter point is something I'll have to cover in more detail below, because it confounded me for a while.
But first, the story: The game postulates an escalating arms and space race between the U. In , just as a new space station was supposed to go online, all of Earth's orbital satellites disappeared, causing the two superpowers to panic and launch "90 percent of their nuclear arsenals," destroying most of civilization. The PCs come from an outpost in the southwestern United States that used to be a federal prison. The small civilization is made up of the remnants of a company of U. Army engineers, who were doing some work in the area, and some local "survivalist communities.
The party consists of up to four player-created characters plus NPCs you can pick up along the way. Character creation was a difficult process for me. The play balance is nearly perfect - the advancement from one area prepares you quite well for the next, neither too hard nor to easy.
Not many sounds are included, fortunately they are simple and do not get repetitive. Overall, even without the character development, Wasteland is just plain fun. With such a positive personal slant on Wasteland , it's hard to define problems with it.
In some places, the appearance of enemies is too 'generated' they pop up out of nowhere, Bard's Tale style and are seemingly endless. Some enemies and situations are a little too 'weird', but Wasteland isn't supposed to be about realism. Wasteland is an amazing ROLE-playing game. The setting is thorough and detailed, your characters can get into all sorts of trouble, as individuals and as a party.
This makes Wasteland a unique experience every time. It is too bad that the official sequel Mean Time was never made, and Fountain of Dreams , Electronic Arts' "unofficial sequel" is extremely disappointing. With a unique skill-based system that lead to many excellent adventure-style puzzles, intriguing plot with tons of '80s references, and a truly epic scale full of many hidden surprises and subplots that guarantee hundreds of hours of play and replay value, Wasteland is simply a must-have.
If you wonder where Bethesda's Fallout came from, this is its true predecessor and a game I infinitely enjoy more than Fallout series. A classic in every sense of the word. Screenshots from MobyGames. I got this from GOG. Also, I'm a huge fan of the Fallout series, so having this game in my library was a must. Matthew Rease 0 point. Geist actually, running this on a Tandy is exactly my goal. I'm sure I can find the download I need, but those k floppy archives sound very nice! Geist 2 points DOS version.
I have the two K floppy DOS version of this game. You think anyone would be interested getting these zipped and submitted? I initially tried the DOS version you guys had on my Tandy but it wouldn't work.
I ran across a functioning set of original floppies for the DOS version of the game and I successfully installed it on my Tandy I figured it would be nice for the retro PC gamers who use native hardware for the time period. GTSGamer 0 point. Loaded this onto my ancient Panasonic Toughbook CF Running it in Win 95 DOS mode now! Ranger B 1 point. The greatest RPG ever made. Yes I have played this game fully through over 50 times It holds a special place for me, the challenges Guardian Citadel, Finsters Mind Maze, Vegas Sewes well thought out, exciting and challenging a true classic!
The game was also one of the first games featuring a persistent world. Changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since harddrives were still rare in homecomputers in , this meant the original game discs had to be copied first, as the manual instructed one to do.
One of the other features of this game was the inclusion of a printed collection of paragraphs which the game would instruct the player to read at the appropriate times. These paragraphs described encounters and conversations, contained clues, and added to the overall texture of the game. Such paragraph books were a common feature of computer role-playing games of the period.
Because programming space was at a premium, it saved on resources to have most of the game's story printed out in a separate manual rather than store it within the game's code itself. The paragraph books also served as a rudimentary form of copy protection, as someone playing a copied version of the game would miss out on much of the story as well as clues necessary to progress. Additionally, the paragraphs included a dummy story line about a mission to Mars intended to mislead those who read the paragraphs when not instructed to, and a bogus set of passwords that would trip up cheaters with results that ranged from character sex changes to detonating a bomb.
The game was also known for such combat prose as "Rabbit is reduced to a thin red paste" and "Thug explodes like a blood sausage", which prompted an unofficial PG sticker on the game packaging in the United States. Wasteland was first distributed for the Apple II and ported to the Commodore 64 and IBM platforms in - it is often and erroneously listed as being published in , because that year appears on the title screen of the Apple version. These later bundled releases were missing the original setup program, which allowed the game's maps to be reset, while retaining your original team of rangers.
Jeremy Reaban wrote an unofficial and unsupported program that emulated this functionality.
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