When running in windowed mode, I wanted to ensure that the cursor doesn't leave the screen if the game's not paused.
I tried using Mouse. SetPosition, but the mouse still leaves the screen when moved quickly. This semi-frequently results in clicking off the screen, losing focus at undesirable times. What can I do to prevent this? Cancel Save. DarrenHorton Perhaps you can set the mouse window handle property to the graphics device viewport.
S underlying window. TheTroll The reason people run things in window mode is so we can quickly do other things and then come back to the game. The "correct" way to handle this is to pause your game when the person leaves the area or is in another window. To imagine the camera controls, think of Minecraft, Skyrim or Counter-Strike. Those games all trap the mouse because they would be unplayable in windowed mode otherwise; in fact, such games can be unplayable full screen with dual monitors if they don't trap the mouse.
Nypyren I don't know if. Net has an equivalent yet, but in Win32 you can use ClipCursor. Perfect, that does exactally what I want. Create a free Team What is Teams? Collectives on Stack Overflow. Learn more. Asked 9 years, 10 months ago.
Active 5 years, 4 months ago. Viewed 48k times. Simply put, I want to know how to do something when I hover over or click on a Texture2D. Improve this question. Beska Ahmed Hegazy Ahmed Hegazy This belongs on gamedev. Add a comment. Active Oldest Votes. X, mouseState. Improve this answer. Lucius Lucius 3, 2 2 gold badges 19 19 silver badges 39 39 bronze badges.
Contains takes a point so I'm not sure why you converted the Point returned by Mouse. GetState to a Vector. The Texture2D class has no built in functionality for recieving input and that is good. OK, so how do you code around it? Well, unless there is some API I haven't heard about all you need to do is calculate the desired movement vector based off the current rotation.
Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Asked 10 years, 6 months ago. Active 10 years, 1 month ago. Viewed 2k times. How do I go about accomplishing this? Any help or guidance is appreciated. To finish up there are two points I'd like to clarify: [1] The reason I'm using linear wrapping on my starfield texture is that it gives a nice impression of an endless starfield.
Thanks for reading SetPosition int graphics. X, ms. My update method needs to somehow compensate for this. Begin SpriteSortMode. Deferred, null, SamplerState. LinearWrap, null, null ; spriteBatch.
Width, RotatingBackground.
0コメント