Tools of destruction mukow


















Again, Swingshot this time past 2 rotating towers and onto another sec- tion of land. You will come to a rocky structure.

Jump around the structure and you will see a few Raritarium crates. The Gold Bolt is located in here. Here's another rotating tunnel with more buzz saws. Carefully go through here and you will find the Charge Boots. Walk down the Gravity Ramp to the next area. Take the zipline at the end back to your ship.

At the weapons vendor, take a sharp right and walk to the Swingshot to enter the Challenger's Entrance. Proceed through here avoiding the fire on the bridge and you will get to a wall jump. Go up there and be careful when you step on the floor pad because 2 clapping bots will attack. Through the door will be a launch pad. Now if you go left up here it will take you around a loop for crates and Raritarium but ultimately will take you back to the zipline. If you jump and glide down there, go through 2 Tachyon statues that shoot fire, you will come to the Gold Bolt.

If you jump down here you will wind up at the main section. Just repeat your steps to get back up to the zipline and this time take the zipline down.

Cop bots and mech-bots. Go left and up the steps. Here you will see, just to the right of where the stairs are located that has a stream of fire shooting across it, there will be a green light above a section of wall. This is another Gold Bolt location. Patience, we can't get it yet. Proceed up the steps avoiding the fire and walk along the pathway avoiding the teleporting enemies and those that pop out from the side.

You will approach a bridge. Cross it and try not to hit any of the 4 sets of Tachyon statues shooting fire. Fast and Firey-ous S. At the other end it the arena. Step on the warp pad and enter the arena. This consists of three rounds. Anyone working on the Everybody Dance Now should toss Groovitrons here as this is the only area of the game where some enemies appear.

Anyway, good strategy is just exhaust your Plasma Beasts and Fusion Grenades into large areas of enemies and toss the wrench at single enemies. Then again, the ammo crates are there so it doesn't matter that much what you wanna use. After the three rounds, you will fight the boss Crushto.

He has 3 attacks: 2 volleys of machine gun fire. Just jump to avoid these. Missiles-if you just run left or right, they won't hit you. And lastly he sucks and blows.

Stick to the walkthrough He will either try to suck you in and gnaw on you at which point, just push down to walk away and keep firing. Or he will try to blow you off the platform. Just push towards him and keep shooting.

Not hard. Beating this first match will give you the Heli-Pods and also locate Qwark. Noobius Maximus Three rounds. Same battle that you fought to locate Qwark. Good strategy is just toss Plasma Beasts and Fusion Grenades into large areas of enemies and pick off individual enemies with the Combuster. No Crushto. Deadlines are Brutal You have 2 minutes to go through 5 rounds of enemies.

I use the same strategy every time. Large explosions to take out many and pick off the stragglers that remain. Flaming Cragmite I don't know what the "firey wrath" means cuz I got hit with the fire blast and didn't lose.

But you can also use your wrench if you run out of ammo. Try to take the enemies out in groups to conserve ammo. Third round seemed shorter then most. Smackdown at the Disco 4 rounds. This one is a bit tougher since you can only use the wrench. That means getting close and if you don't have much life, one hit could end it. So practice tossing your wrench for safety. Once per round in this fight, a Groovitron comes out for a limited time so take that time and kill off as many enemies as possible before the music stops.

I try taking out the shooting enemies first since I can run from and dodge the blade-swinging ones. Return of Crushto Same fight as you did before against him except now there's a time limit of 1 minute. Good strategy is use the heavy hard hitting weapons til they're empty to take as much life as possible. Then whittle away at what's left. You can't get hit by anything or else you lose. That means keep your distance.

Plasma Beasts, wrench tossing, Fusion Bombs, Swarmers, anything that will hit from a distance and keep you safe. Afterwards, it's time to try out the Heli-pods. Walk forward and check out the yellow glowing target. Toss a Heli-pod at it to raise the door. Jump on the platform and toss a second heli-pod to raise yourself up.

Step on the warp pad to return to your ship and get into your ship. We're gonna need to collect Souls to trade for the launch code. Now before heading to the left into the ring object. This is a teleport cannon. Not yet Daniel-san. There are also blue crystals.

Yes Raritarium. So if you need it, break it. Walk around the right side of Asteroid Alpha. There are two floating smaller sections of aster- oid here. Jump to the larger one to fight your first Leviathan of the level. Heavy weapons then use what you got left. One Soul down. Locate the green launch pad on the smaller asteroid and take it.

Crates and such. Now jump to the teleport cannon Alpha. Aim it towards Beta and fire. I need me one of these to get to work. On Beta, if you hyper strike 5 of the centipedes in the level, you can get a S. As you continue around Beta, you will come to a decision, launchpad or Swingshot.

Swingshot back. There should be 2 Le- viathans to fight here for your 3 Souls needed for the Smuggler. You could go back from Beta to Alpha and sell them off for the launch code. If you don't wanna be like me, skip down to the "Sell Your Souls. Raritarium, centipedes, crates, the usual. Leviathan here. Use the green launch pad to find another Leviathan. Shard Reaper also a good weapon against them. Now make your way back down to the teleport cannon and fly to Delta.

Delta has a weapon and device vendor if you need them. Navigate around the asteroid past the device vendor and you will come to a launch pad and Swingshot. Grab it and use the green launch pad to fight another Leviathan. Jump down back to the teleport cannon and fly to Epsilon.

We will be using the Gelanator here on Epsilon. To both the left and right of the dispenser are areas of the asteroid where you can use gel cubes to bounce and get some crates and Raritarium, To the middle, though, behind the dispenser you will see a hollowed out asteroid. Just in front of that, stand on the green pond and build a large gel cube and bounce up to the top. There will be a Leviathan here to fight. Before you jump back down, there is a small island off in the distance. Fly to Asteroid Zeta now.

If you flew in the correct alphabetical order, you will get the Skill Point. On Zeta, walk through it to the green launch pad and use it. Leviathan again. Now since all the Leviathans should be dead, teleport back to Alpha and talk to the Smuggler. There are roughly 8 or 9 in all among the various asteroids. That includes the ones you trade for the launch code, not just for money. We will begin at the start of the Gravity Cube. Jump and walk across any platform or moving platform you come to.

The blue see-through ones will drop after a real short time so hop fast. Also watch out for the yellow laser beams. They could knock you off the plat- form you're on.

Starting at the Sigma-3 Maintenance Hub. Make your way through all the platforms and obstacles until you reach the Gravity Ramp that leads you up to the Apogee Space Station. There are some crates around the outside as well as a new teleport cannon Eta but to finish, you must enter the elevator.

Take out the laser arm bots and go all the way through til you reach the large door with the jackpot crate. Take out all the bots here and there will be one turret near the bolt you need to turn. When all is calm, turn the bolt and jump down into the pool. Swim through avoiding the mines and when you exit out the tunnel, swim to the top. Locate the large waterfall and then turn left to find the area you need to jump out at. When you get on land, a turret will immediately pop up so have a weapon ready.

Go ahead and take out everything in this room. Behind the right stack of crates will be a turret. Go up the stairs and maybe drop Plasma Beasts because roughly 8 turrets pop out of the ground and then one more as you are heading out the exit will pop out of the ceiling.

Continue til you reach the outdoor area. Watch for the turrets and more of the laser arm bots. Take everything out in order for the laser trap in front of the door to go away. Once it does, go ahead and enter the doorway. You will meet Talwyn, Cronk, and Zephyr. When you leave the hideout, take a right and jump up til you reach a section of wall where the Geo-Laser works really well.

That ends the level. Take the path and use a Heli-pod to raise the grind rail. Ride it jumping the gaps and make your way to the little island. Toss more heli-pods to raise the platforms out of the water and make your way to the building in the background. Use the Heli-pod to open the door. If you want, high jump on the door and high jump again to the left and there will be a Raritarium crate. Jump back down and enter the door. You can explore but you will need to go to the metal door with the Heli-pod emblem and the 2 sticks coming out of the water with the Heli-pod.

Now jump on the raised ship and let the wind blow you. Off to the left you should see the Swingshot to use. Swingshot again to the dock. Hit it to lower a bridge for you to cross but don't cross it. Instead ride it up to the main deck of the ship next to you and you will see the Gold Bolt. Now jump up towards the door at the end and you will locate the armor magnetizer to attract bolts from further away. Now use the Heli-pod to open the door here and you will be be back out where you first started.

Walk down the hill, cross the gaps and when prompted, use the Geo-Laser to open a hole in the wall. You are now in the Walk slowly into it and when you notice the Thwogs sleeping upside down, take out the Predator Launcher works good, and target 5 or more of the sleeping ones and in doing so, you will get the S.

Walk up the hill and continue until you reach the bridge with the shielded pirate at the other end. Take him out and then next two pirates by the fire out. Further on you will have another Geo-Laser spot to cut down a stalagmite or stalactite.

Walk back up and use the newly fallen stalac-thing to hop across to the other side. Another Geo-Laser spot and you will enter the secret Pirate hideout. To thin the numbers, I like tossing Plasma Beasts into the room and then running through it tossing Fusion Bombs at the groups of shielded pirates. You will notice a door with a pirate head on it.

This is a door guardian but to get access, you'll need to come back after receiving the Holo-Pirate Disguise. At the far end of the room will be a ramp up to a doorway with a Corsair behind it Pirate with a gun. The next enemy you will come across is a Necrophyd. If you are just starting out, 4 Fusion Bombs should do the trick.

Follow the path and continue on until you see a pirate barge stop and drop off 4 shielded pi- rates. Kill them and there will be a Corsair to the right. Step on his platform and walk near the pole in the center to ride an elevator up. Take the zipline to the next area.

There is a weapons vendor here and then 2 Corsairs appear near the dock. Kill them and you will see the Swingshot point on the right. Make your way to the other end of the ship and ride the next elevator up to the next zipline. Kill every Corsair here and 2 more Necrophyds will come running. After dispatching them, walk into the pirate bar. Once everyone is destroyed, an elevator with 3 Corsairs comes down. Take them out but wait to ride the elevator up.

Around the one side of the room you will or should notice a Heli-Pod gate. Use a Heli- Pod to open it and high jump to get outside.

There will be a Raritarium crate and some other crates to smash to locate the Holo-Plan. Now go back inside and take the elevator up. Walk and shoot everything until you make it to the end of the dock. Another barge appears and deposits clubbed pirates. Walk onto the plank and board the barge, or Rusty Pete's Pirate Tour. Then walk off the barge to reach the pirate base. Another weapons vendor here and continue into the round room where you will meet a large top-heavy robot. Dodge his balls that come out of the small cannon arm.

Once he's down you will see 3 doorways. To the left, a door guar- dian so save that for later. To the right are some Raritarium crates and then straight ahead is the walkway to the warp pad back to your ship.

But it is covered already in the planet walkthrough. Yeah that's the same text as before but it's the same con- cept as before. If you are Skill Point hunting, you can actually do all three in one pass. One thing are the large battleships. There are 3 to worry about: The first one comes on the left. Shoot the white orb on its hull to destroy the ship.

The next two actually cross from the outside of the screen inward. Hit the closer one's orb and blast through the smoke and aim for the second one and you should earn that S. Secondly, there are 3 Snatchers in the level. Roughly halfway through you will encounter a ship that just hovers and shoots a constant energy beam at you and will chase you around the screen with it. Avoid the blast and don't shoot any of these 3 ships to earn another S.

Lastly, eventually you will make your way to the level boss. His name is Iron Crotch. He also, like the boss before him, has 3 attacks: the first and least used are the missiles. Secondly, his favorite is the white ball he tosses to create a pillar of fire. Just roll left or right to avoid most of those. Lastly he shoots energy rings outward.

To avoid getting hit, try to stay in the center of them and just keep shooting and using missiles until he blows up. Just move around to avoid the missiles and once you reach the ground, it becomes a pretty big war. Just keep moving around taking out each enemy that appears. Plasma Beasts are good here as they will lie in wait for enemies to approach in the next waves. Once enough enemies are beaten, Cronk runs to the door and plants an explosive.

Keep killing until you see a timer count down from 20 seconds. Once it goes off, you can locate a weapons vendor and proceed to the next section of battle.

Once you manage to make it through most of the waves of enemies, the green orbs on the wall will activate. Just jump to avoid their blasts or use the cover to protect yourself. Keep firing at them to take them out. Most weapons are good enough to hit them. But ultimately once you blow up the last one, an elevator will lower allowing you access to the Rykan V Spaceport and your ship. He will then offer you a Gyro-cycle for 5, bolts. You don't have a choice, you will have to buy it or else not worry about beating the game.

If you somehow don't have enough for it, you can take your ship and work on increasing bolts somewhere. The armor vendor has a new armor called the Helios Armor and it goes for , bolts. You'll also notice beyond the armor vendor some yellowish pipes with a container in front of it. Repeat with the next ledge and you will now be in a new area. Follow the walkway to the left and you ultimately will find a Gravity Ramp.

Take the ramp up and turn right. You will notice a building with the top of the zipline. Jump to that building but DON'T take the zipline. Do so and then hop up to the right onto the higher roof. Now walk to the edge of the roof near the lava river and spin the camera. You should notice a small alcove in the front of the building. Inside of which is the Gold Bolt. To exit, jump out and go around the left of the building to reach safety. Use a Heli-Pod at the green barrier to raise a platform.

Inside of which will be the Holo-Plan. Next to the Smuggler and your ship you will see a warp pad. This one is actually used for the Gyro-cycle. The Lava Tube isn't all that difficult. You will need to go through twice for the two Skill Points.

Just remember X to boost speed. Roll onto the 3 red pads to open the door to the course and just make your way along the path. You don't need to avoid every single flame spurt unless you are trying for the Untouch- able S.

Otherwise, you can hit a few without dying. Just roll along each section and you will be shot upwards from one pipe into another pipe and con- tinue along the path. Be careful not to fall off the narrow platforms while trying to avoid the flame spurts. Once you get shot upward and out a second time, you will be done with the Gyro-cycle.

When you reach the island, and after a cut scene, exit the building. Now, we can go for another Gold Bolt or just walk to the warp pad to teleport to your ship and onto another planet. Between two large rocks you should see some crates and Raritarium. From here, turn left and you will see some bushes blowing in the wind.

If you look carefully, you should see the Gold Bolt in these bushes. Just don't fall into the lava river. If you decided not to sell some of the Souls from previous levels, you may have enough to trade right off the bat. Otherwise, you are going to have to hunt down Souls. That means Grunthers. They are large, mean vicious dinosaurs. They resemble T-Rex in a way. And generally will pop up out of the water when you come close. Now there are ultimately 16 of them on the entire planet.

Killing all of them gets you the Extinction S. Anyway, once you have 3, return to the Smuggler and trade up for the Decryptor. Now if you killed every Grunther, you can also sell the rest of the Souls for a nice 8, bolts apiece. There is one Grunther hiding in the banana shaped peninsula on the southeast island.

Hop on the first drilling platform you come to and walk around it until you see a bone outlined cave. Inside will be a single Grunther. Basically once all 16 Grunthers are hunted down, return to the Smuggler to sell the Souls off and you will accom- plish this mission. The object of the Decryp- tor is to roll the metal ball between 2 electrical contact points, then hold down X to keep it from rolling away, and what will happen is the flow of electricity represented by the spark will make its way through the circuit.

On some circuits, it takes planning to decide just how you want the spark to travel to make its way to the end the red light. Some circuits even require you to have the spark split like a parallel circuit and therefore will have more then one red light end point. Walk along the platform and enter the Gel Factory after you activate the Decryptor point at the front gate.

Try to kill him and then fill the gelanator at the dis- penser. There are a few crates in the back but ultimately you want to locate the wall with the gel cube hint icon in front of it. Make your way up and around the entire factory being careful not to miss the moving platform.

Empty the gelanator and walk to the platform at the exit. You will see the Gold Bolt next to the large orange silo thing. Ac- ticate the red pads and a lift will lower from a nearby platform. Ride it up to the platform and turn right. You will see another couple platforms moving back and forth across the water. Make your way across and use the Decryptor podium to open the large door. Inside are 2 pyroguards. Kill them and then a whole mess of enemies appears. Kill them off then walk to the dirt hill at the rear of the room you are in.

To the right of the dirt mound will be a short ledge against the rear wall you can jump to then high jump up to the platform. Turn the bolt with the wrench to open the door and then jump to the next plat- form to discover the Alpha Disruptor. Go back out and you will see a bridge come down. Cross the bridge to find another area with 3 more red pads. Step on them to lower another lift to yet another platform. Walk along the platform and jump to the moving platform which takes you to a platform with 2 buzz saws.

You will see an arched doorway you must enter now. Carefully go through the rib cage bone bridge and out the other side where you will see another Decryptor.

Enter the door to the Lombax Testing Facility. Continue to the next area. Make your way to the Troglasaur on the left technically east one-according to map and walk under him. You will see one red pad. The other 2 are under his rear feet. Activate the rear leg pads first then hit the one that is exposed to open the door in the side of the mountain. Enter it for the Gold Bolt. Smash the crates here to find the Holo-Plan for this planet. He has the Gold Bolt right on his back.

Near the end will be a big square platform. Land on it and right in the middle of it you will see the Gold Bolt. Aphelion is the name of your ship if you weren't aware. At the top will be the Gold Bolt. Don't take the cab though. Walk to the green light and below it is when Clank's Geo-Laser activates. Cut the hole for the Peephole S. First you will start with a 5 minute time limit, 5 round challenge.

Not too tough. Swarmers and Plasma Beasts make most arena battles easy. After you win, you will now take on Zorthan. He has 3 attacks: his spinning tornado attack which allows him to chase you; his energy balls that get tossed and then bounce endlessly around the screen hoping you run into one; and the dual laser blasts which will cross in the middle twice but just jump and hover to avoid them.

Well Done, Mustachio The 5 minute, 5 round fight you won before. Introducing Zorthan A repeat of the previous battle. Same strategy to win. Variety is the Spice of Death 5 rounds as your weapon randomly changes. Once you run out of ammo, the weapon will change randomly. They Were on Sale bomb bots through 5 rounds. Easy thing is drop a Swar- mer every so often and they will take out most of the bots.

I made it through 4 and a half rounds just using the Plasma Beasts and Swarmers without moving. One touch and you fail. Just use the distant weapons, like Swarmers and Plasma Beasts. Avoid the saws on the ground as well. Just keep tossing a Swarmer followed by a few Beasts.

Same strategies for them when you beat them before. Light a Match, Mustachio 3 rounds. Take out the enemies fairly quickly as there is poisonous gas depleting your life. With the amount of nanotech crates, I generally forget there is even gas here. Heavy Hitters 4 rounds. There is in- finite ammo for this challenge. Whenever you release a bullet, it will reappear in your ammo slot. Zorthan's Revenge 2 minutes to take out Zorthan. Same strategy the previous times.

Even without maxed weapons, it still only took 51 seconds to beat him. I managed to drop the occasional Swar- mer and refill it with the ammo crates and the Swarmers took me all the way to Crushto without wasting any other ammo. Then repeat the Tag Team strategy. Exiting the arena will allow you to receive the coordinates to the IRIS. Take out every pirate you see and once that is done, use the Holo-Pirate Disguise. Walk up to the Pirate Door Guardian and talk with him. Whenever you want to gain access to one of these doors, you will need to be wearing the Disguise.

The view switches to look behind Ratchet. There will be 3 pirates now behind Ratchet. Whenever the left one points his sword outward, press the stick to the left.

When the right one points, press right. When the one behind Ratchet points up, press up. Whenever all 3 turn around and shake their booty, shake your controller back and forth to shake your booty. Now that you have access into the first pirate door, continue into the large room. Smash everything and then turn the bolt with your wrench to go up the elevator. Now if you are looking to earn the Mow Down Hoedown S.

Otherwise, take out the pirates however you wish. You will come to the grind rail. When you drop off, take out the pirates and jump across the islands onto the next area. Careful of the turret and the shielded pirates. Once they are eliminated, go to the turret and you will see a couple ledges to jump up.

Some pirates will pop out and a Necrophyd appears from the Raritarium crate. After he's dead, climb the ladder and at the top, shimmy to the left along the stern of the ship. You will reach an opening you can jump up. Do so and take out the pirates. You eventually gain access into the ship. Take out the many pirates that attack here as well as another Necrophyd. After that, there is only one way out. If you look, it is actually a Gravity Ramp. We're gonna avoid that altogether, well we will as long as you want a S.

If you look dead ahead past the net you will see the Swingshot. Go ahead and jump off to the left and glide down, you will land on a secret icy area with a Pirate Door Guardian. Walk the other way and you will come to a Swingshot. Swing over and smash the crates for the Holo-Plan. As you walk through here, you will see the Gold Bolt lying among some Raritarium crates as well as regular crates.

Grab it, then get on the blue elevator to go up. Another large metal pirate robot crashes down. Take him out and then continue. Further on, carefully watch out because there will be turrets up ahead both to the left and the right. Through those will be another turret on the right.

At some point, you will come to a bolt to turn in the ground. Be- fore turning it, if you aren't leveled up or are short on strong ammo, I would recommend dropping Plasma creatures out in front because after a short time a Necrophyd will emerge and come towards you. If the Plasma creatures take it out before it reaches you, so much the better.

Or Swarmers. You will then cross the bridge. One of the large pirate robot flies up from the chasm. Take him out and Clank will make a comment that there has to be another way through. The Geo-Laser at this point will activate. Follow it and cut the hole it suggests. Make your way across the islands until you reach the area with the gunner pirates. Along the walkway you will reach the third cauldron of four if you weren't counting.

There is also a weapons vendor here to restock and then make your way into the ice cavern. The fourth cauldron if you are working on the Saucy Wrench S.

Hit the jackpot crate and work your way through the level avoiding the pirates and turret. After you can, safely make your way to the final Door Guardian and enter it. The last large robot pirate will appear here. Once past him, walk into the archway to gain access to the IRIS supercomputer. R1 to slow time down works real well here. Also you will make it to electrical barriers. R1 to step through those is also suggested.

But in the first room, step through the disk then locate the Zuni. Go through the first electrical barrier and then you come to the electrified floor. You can only step on the sections that aren't moving non-electrified.

If you can't make it to one by walking, you must levitate across to one. Before you make it off the electro-floor, there will be 3 Zuni off in the distance to your right. Levitate to them and have them follow you. Return and walk off the electro-floor to a group of 2 pedestals. Have them charge up the pedestals. One note about having Zuni charge up. It is inevitable, you can't finish without it but once they finish charging, they are gone. Can't use them again.

There are 2 ways to take out the pirates. You can wait while the Zuni lob their energy orbs or slow time down and run in with 2 punches to kill them faster. Instead of passing through the electrified barrier, look right and you will notice a diff- erent way to proceed.

Take that path and you eventually find 6 Zuni. Take them and return to the path you would have been on had you gone through the barrier. Charge the 4 pedestals and continue on. Here you see 2 rotating disks. If you decide, however, to turn right before the first disk, you should see a safe section of floor among the electrified ones. Levitate to that.

Continue levitating until you come to the last safe area and you should receive the secret code that everyone is asking about if you didn't already know where it was.

Anyway, back on the main path, you eventually will come to a couple more pirates. Also there will be a decision as to which way to go. To the left a stationary platform, to the right, 3 hovering platforms. We need to go right for more Zuni so levitate across each platform and locate the Zuni, then levitate down to the platform you were on and then take the left platform and across the floor and through the next disk. At the next platform are more pedestals to charge and some Nanotech crates.

Continue on killing whatever comes at you until you hit the row of 4 electric barriers. I like to turn the camera slightly one way and slowly make my way through all 4. At the end is a type of hieroglyphic circle. Not much left unless you want to ask IRIS questions.

Warp pad back to ship. You now have coordinates to Planet Viceron. In fact, I made a special jump word so you can jump immediately to it, then just scroll back up to here. SGBVR to go down. OK, the other direction is towards another edge, past the cop bots and you will eventually see or not see 2 semi-invisible enemies.

Electricity will disrupt their camouflage and make them vulnerable. I like to lay down a Swar- mer or Plasma creature and once the camouflage shuts down, they will immedi- ately target the enemies. Use the Decryptor podium and a grind rail will ro- tate into place. Take it avoiding the usual obstacles but also there will be gaps that will automatically catapult you into the air.

When that happens, immediately use your Swingshot to swing to the next grind rail. At the other end you will see red searchlights and in the distance a robot surrounded by a green force field. If any of the searchlights spot you, these robots will be dis- patched to attack you.

You can, however, shoot through the searchlights safely. On the next platform will be a bolt to turn. The safest time is when the red searchlight JUST passes by the bolt moving to the left. Turn the bolt quickly and an elevator will lower. Now there are a few crates and Raritarium crates behind the robot on the main level but to continue, you need to get on the elevator. There's a device vendor straight ahead and a jump to the left to make it to the next area with the Gravity Ramp.

At the top, avoid the searchlights as well as the new electrical barriers and you will make your way to the prison. After dispatching enemies, use the Decryptor podium and then cross the bridge. There are 2 large walkers here to confront. Pass them and Swingshot to the far platform. Once the enemies are beaten, enter the next area where you will see tentacles emerging from holes in the wall. I haven't been able to kill or disable them so I have to assume they are indestructible.

Activate that one to enable an elevator. Take it to the second level. Avoid more tentacles to get some Raritarium crates and eventually the Gold Bolt. It will open the floor in the next room so jump down. Navigate Ratchet through the safe spot in each laser floor. There are 7 in all. At the bottom, of the robot suited Drophyds appear. This is where I got the Grilled Ahi S. Anyway, forward from that you eventually reach a room with a weapons vendor and another Decryptor podium.

Activating it will allow you to free Talwyn. Take out whatever drops to fight you and at the top, Talwyn will fly off to the upper doorway while you go through the lower doorway.

Once you are at the main room that you first entered the prison through, you will want to go up the steps after killing the walker. You will see one way out from the middle and that is via Swingshot but careful because when you do approach the edge, bots will fly up from below. Soon there is another ten- tacle room but they will be on both sides of the room this time. There is also another weapons vendor here. Make your way to the next room which has a circu- lar platform with a small barricade and 5 panels on the wall.

Toss a Swarmer and take out any enemies that appear from behind the panels. There are many waves of them but once the last one is gone, the door to the left will open. When the enemies here are gone, you will notice 2 raised platforms from where you are standing, one to the left, and one to the right.

Take the right one and there will be a group of crates. Smash them for the Holo-Plan. Now go back to the left and jump on the taxi to go back to your ship. Our next stop will be Planet Jasindu, but first a short stop along the way. Just in case you forgot. At the end, you will fly into the black hole. The boss here is Greasepalms McGee. He's a large skull ship. His 3 attacks to watch for are the missiles, which you should already know to just fly around the screen to avoid.

He also has a machine gun which will also follow you around the screen, just rotate around again. And the third attack, which is the hardest to avoid, is a series of lasers shot from the various points surrounding the skull.

It generally rotates around but sometimes will be fired at random points. Just try your best to avoid as many as possible. But it's ok to get hit cuz if you are trying for the Can't Touch This S. Once you beat him, any and all S. So, when you start, turn around and head back to the ship. You will see a warp pad which actually is an elevator to take you down into the Gel Factory. Fill up your gelanator and go to the next room.

Here after the enemies and crates, you will see a gel lake with an island in the middle. When you're ready, gel cube bounce to the island and then again to reach the higher platform in front of you. Here there is a pressure plate. Step on it and when the door is fully open, tap R2 twice to charge through before the door closes.

Turn the bolt to open the next door and gel cube bounce up into it. The next room will be a long stretch of gel lake. Bounce across it and at the end is an electric barrier. It will disintegrate gel so you need to quickly make a cube then bounce up before the electricity comes back on. Turn the bolt to get to the next room. Glide to the island and turn right. There will be, off to the left and right, alcoves you can get into and a circular door dead ahead. Finally bounce to the large open door and go through.

You will see 3 electrical barriers here followed by a gel lake. You can actually go past the electricity and stand at the edge of the lake safely. Then just bounce to the other end. Defeat the Pyroguard here and turn the bolt in the ground.

It will open another door to go through. Tachyon used the Fight Festival as a means to both entertain his troops, to capture his enemies or lure them into fighting to their deaths. At such an occasion, Tachyon put the Holo Pirate Disguise as a prize in the Festival in hopes of luring Captain Slag there to his doom.

Surrounding the gladiator arena of the Fight Festival was a large carnival park. The carnival park featured things such as a large and deathly ferris wheel and Emperor Tachyon's Trail of Turning Terror. The area near the entrance to the arena was heavily guarded by non-vacationing Drophyd troops and Enforcers. After Tachyon's attack on Metropolis , Qwark used his powers as world-class suckup to get Tachyon to take him into his service. Tachyon put Qwark in charge of the Imperial Fight Festival.

Qwark kept no loyalty to Tachyon; however, and immediately contacted Ratchet and Clank to come there and compete, so that he could give them important information about the Lombax Secret. While Ratchet was competing, Qwark disguised him. Ratchet soon managed to defeat both of the Festival's top gladiators, Crushto and Zorthan.

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